Creating a face 100s of of vertex points?
Im pretty new to the GAMBIT game and was hoping for some light to be shed on this problem I have. I have imported data points into GAMBIT that represents the shape of a seabed (off the north east coast of Scotland for interest). I want to create the shape of the seabed than apply a fluid (seawater) over it to see whats going on.
DO you suggest I just connect all the points up, create several faces and mesh that way? Someone mentioned using the TGrid funtion which ive never used before?
Thanks in advance to anyone willing to help me out
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