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The Fundamentals of CFDs

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Old   July 23, 2008, 18:21
Default The Fundamentals of CFDs
  #1
Andrew Melnychuk-Oseen
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Hey guys, Im an VFX artist at www.blur.com

And I want to start getting into programing my own fluid solvers and tools for artists. But what I need is what base do I need to start. What math branches? Physic topics? Programming. What are the general ideas and skills do I need to start developing to do this. Im pretty good at math. I can script but i need a base to start and a goal to reach. What I want to know is what do I need to understand in order to do this?
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Old   July 27, 2008, 00:33
Default Re: The Fundamentals of CFDs
  #2
Prakash
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Fluid solvers needs a multi discipline approach.

The following branches u have to be strong

a) Fluid dynamics

b) Mathematics

c) Programming

d) Visulalizaton & physical interpretation.

Specially for the CFD beginer's I have a started my blog

.asearchoncfd.blogspot.

Note, Recently only i started this blog.
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Old   July 27, 2008, 01:36
Default Re: The Fundamentals of CFDs
  #3
Andrew Melnychuk-Oseen
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Hey cool man, that link didnt work

As for the math what kind of math do I need to know, linear algebra, calculus ect.
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Old   July 27, 2008, 06:02
Default Re: The Fundamentals of CFDs
  #4
Prakash
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check it here dude.

http://asearchoncfd.blogspot

Specifically in maths Integrals, Differentiation, Numerical methods.
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Old   July 29, 2008, 06:09
Default Re: The Fundamentals of CFDs
  #5
Tom
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Basically, for coding a fluid animation model, you need a basic understanding of vector calculus, interpolation, Taylor series and linear algebra (for solving the Poisson equation).

For a description of fluid animation techniques you should look for the papers by Jos Stam and Ron Fedkiw.

The book "Physics-Based Animation" by Erleben et al. covers a lot of what you need to know.

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Old   July 29, 2008, 18:16
Default Re: The Fundamentals of CFDs
  #6
underGroundMan
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link still does not work.

Regards

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