# sliding grid

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 February 16, 2000, 13:00 sliding grid #1 Rémy Tasse Guest   Posts: n/a Does anyone has experience of CFD analysis with sliding grids? I would like to know what are the possiblities of this technique and with which commercial codes ? I also need to understand how we can control the motion of the grid and how it is linked to unsteady flow computation. Thanks

 February 17, 2000, 09:09 Re: sliding grid #2 wang haigang Guest   Posts: n/a Dear sir, I have calculated the flow in the intake port and cylinder of engineering with moving valve and piston. The code named KIVA-3,in this code you can calculate the slid mesh using the new method called "snapper". wang haigang 2/17, 2000

 February 17, 2000, 10:38 Re: sliding grid #3 kang Guest   Posts: n/a Fluent 5 has the capability of simulate sliding mesh, example like turbine machine is a typical application. You may want to look into the Fluent forum, there is a thread talking about sliding mesh I think.

 February 17, 2000, 10:54 Re: sliding grid #4 Erik Torbergsen Guest   Posts: n/a I have used CFX4 with sliding grids quite successfully to study rotating stall in a centrifugal pump. The simulation was quite qualitative, but typical parameters such as stall propagation velocity was very well predicted. If you want some more details, I can send you info about it. Regards

 February 17, 2000, 13:49 Re: sliding grid #5 John Law Guest   Posts: n/a Mesh sliding means that you have relative movement between neighbouring blocks such as staor/rotor interaction or valve movement in Internal Combustion Engine, thus the flow is normally transient- if you are familiar with unstructured mesh methodology, then this simply means that at the interface, the cell connectivities changes dynamically. For a structured mesh, you can alternative use shear-click type of sliding mesh. I believe all three commercial codes listed in the Forum have this capability.

 February 18, 2000, 06:06 Re: sliding grid #6 Chris du Preez Guest   Posts: n/a Hi, I have used Flo++ for the modelling of a projectile as it moved past the muscle break (in other words a very fast piston leaving the flow domain). I think Flo++ uses an arbitrary face coupling at the sliding interface.

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