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drag for AUV

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Old   April 2, 2005, 00:43
Default drag for AUV
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Hi I am new to CFD and looking for some help in simulating an under water vehicle using FLUENT. I have used meshed the far field and using under water vehicle surface as wall. Is there a way I can make AUV (wall) move and keep water in far field stationary. Thanks in advance
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