Peric Piso Algorithm
Hi every body
As you know the Peric solver for NS equations is based on simple algorithm. I want to modify it such that it uses the Piso algorithm. Do I have to just simply recall the pressure subroutine to times(which seems to be right at the first look), or there is something tricky about it?
Please let me knnow if someone has done similar modification to peric.
I have some challenge in using the peric code
For example consider 2DGL, when I generate the gird for the geometry, what's the next step??? Should I use the Caffa.f or user.f ????
I read the read me file, but I don't understand.:mad:
Thanks for your help.
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