1.5-dev: faceInterpolate in parallel crashes
Hello,
on a boundary pacth, I am trying to interpolate values from the face centers to the vertices ( I need it for the displacementLaplacian mesh motion which requires the value specified on vertices and not face centres) using: primitivePatchIntepolation< polyPatch> interp { mesh.boundaryMesh()[patchID] } pointDispPatch== interp.faceToPointInterpolate { ... } This works nicely in serial but when when started in parallel it crashes saying that the field generated by the interpolation is smaller than the (point)boundary size... Any idea why? is there an easy solution to the problem? thanks, matteo |
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