I am trying to do a simulation in interFoam that recreates the travel of a little drop of a viscuous fluid sorruounded by water. I did it before using the cyclic comand in the blockMeshDict. Now I was asked to do it with a gradient of pressure, but I havenīt been able to do it as the cyclic command repeats the same conditions in the boundary faces of the wedge.
Is it possible to stablish a gradient of pressure between 2 cyclic faces?
Thanks in advance
You might have a go with this using the method channelFoam uses. You would have to modify an existing one or create your own solver in order to do this.
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