|June 23, 2011, 03:39||
Generating a surface of revolution unsing blockMesh
Join Date: Jun 2011
Location: Blacksburg, Virginia
Posts: 29Rep Power: 7
I have been trying to generate a mesh around bodies having cylindrical symmetry, such as the Sears Haack body, using blockMesh. However, I am clueless right now. Can anyone tell me how to do it?
Thanks in advance!
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