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December 8, 2011, 10:16 |
mesquite smoothing
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#1 |
Senior Member
Daniel WEI (老魏)
Join Date: Mar 2009
Location: Beijing, China
Posts: 689
Blog Entries: 9
Rep Power: 21 |
Hi
I want to use mesquite to smooth my mesh, is the current release able to take volume-ratio into account? My mesh is fully orthogonal generated by blockMesh, as seen in the attached links, but I hope it can be further smoothed around the corner where the volume change is sharp. Figure 1. http://flic.kr/p/aSmHJz Figure 2. http://flic.kr/p/aSmHH4 Thanks a lot.
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~ Daniel WEI ------------- Boeing Research & Technology - China Beijing, China Last edited by lakeat; December 8, 2011 at 10:34. |
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December 8, 2011, 10:46 |
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#2 |
Member
Oliver Borm
Join Date: Mar 2009
Posts: 60
Rep Power: 17 |
Hi,
have a look at the branch feature/mesquiteHexPrismSupport from OpenFOAM-1.6-ext, especially the commit 4e223e307b2d6b72c04312c70fa7ef019b63be8f There I have pushed two new classes, one of them is the VolumeRatioQualityMetric. Have a look at the README file and activate these new classes in the hashTable in mesquiteMotionSolver.C (recompile the proper library also). A hex based test case, was pushed with commit b46873c10f3284d1498cbbdfa5eee3cd281b968e please have a look. |
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December 8, 2011, 11:13 |
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#4 |
Senior Member
Daniel WEI (老魏)
Join Date: Mar 2009
Location: Beijing, China
Posts: 689
Blog Entries: 9
Rep Power: 21 |
Hmm, so you are basically adding features to the original mesquite code, right?
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~ Daniel WEI ------------- Boeing Research & Technology - China Beijing, China |
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August 26, 2012, 07:21 |
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#5 |
New Member
Jinming Lu
Join Date: May 2011
Posts: 2
Rep Power: 0 |
Hi,
I am quite new to using mesquite for mesh optimization. There is an option of defining slip patches by providing slipPatches { topAndBottom; frontAndBack; leftAndRight } in dynamicMeshDict. In order to test this feature, I created a graded mesh using blockMesh (please refer to initialMesh.png of the attachments). After running moveDynamicMesh, I expected a uniform mesh. However I got the result shown in finalMesh.png. I realized that the nodes on the edged are not moved. How can I give these nodes the degree of freedom to move on the edges? I would be grateful if somebody can help me. Thank you! Best regards, Jinming |
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January 22, 2013, 15:35 |
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#6 |
Senior Member
Paulo Vatavuk
Join Date: Mar 2009
Location: Campinas, Brasil
Posts: 196
Rep Power: 17 |
Hi Jinming,
I'm also interested in smoothing a mesh. Can you send me the complete dynamicMeshDict that you used? Thanks, Paulo |
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