CFD Online Logo CFD Online URL
www.cfd-online.com
[Sponsors]
Home > Forums > Software User Forums > OpenFOAM > OpenFOAM Meshing & Mesh Conversion

[snappyHexMesh] snappyHexMesh will not delete bounding box

Register Blogs Community New Posts Updated Threads Search

Like Tree1Likes
  • 1 Post By zannatul

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old   July 29, 2015, 17:00
Default snappyHexMesh will not delete bounding box
  #1
New Member
 
Alexander
Join Date: Jul 2015
Posts: 2
Rep Power: 0
AlexanderMath is on a distinguished road
Hello everyone, I am trying to mesh a piston geometry using four .stl files; one of them being the entire geometry, and the other being the three surrounding faces (saved as surfaces).

When I don't include the three surrounding .stl files in my snappyHexMeshDict then the result is as expected. My bounding box is deleted and the piston shaped mesh remains. After I add the surrounding (bounding) .stl files to create named patches: sanppyHexMesh runs properly, finishes without any errors (checkMesh returns no errors), but my bounding box remains, and the patches have not been named either.

When I section the resulting mesh I find that my piston geometry was properly meshed and exists inside the bounding (box) mesh. (The piston shape is whole and not hollow).

I must have missed something in my snappyHexMeshDict.

One thing I have yet to try is to run a surfaceFeatureExtract. This will be my next attempt right now. The reason why I have not done this yet is that I didn't use it when I generated my mesh without the patches (thus, I thought that I don't need it ).

Here is my code the way it looks at the moment. Please let me know If you see anything wrong. Thank you.

Code:
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap            true;
addLayers       false;

// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{

    fullPiston.stl {type triSurfaceMesh; name fullPiston;}
    bowl.stl {type triSurfaceMesh; name bowl;}
    wall.stl {type triSurfaceMesh; name wall;}
    cylinder.stl {type triSurfaceMesh; name cylinder;}

        //tolerance   1E-5;   // optional:non-default tolerance on intersections
        //maxTreeDepth 10;    // optional:depth of octree. Decrease only in case
                              // of memory limitations.
};

// Settings for the castellatedMesh generation.
castellatedMeshControls
{

    // Refinement parameters
    // ~~~~~~~~~~~~~~~~~~~~~

    // If local number of cells is >= maxLocalCells on any processor
    // switches from from refinement followed by balancing
    // (current method) to (weighted) balancing before refinement.
    maxLocalCells 100000;

    // Overall cell limit (approximately). Refinement will stop immediately
    // upon reaching this number so a refinement level might not complete.
    // Note that this is the number of cells before removing the part which
    // is not 'visible' from the keepPoint. The final number of cells might
    // actually be a lot less.
    maxGlobalCells 2000000;

    // The surface refinement loop might spend lots of iterations refining just a
    // few cells. This setting will cause refinement to stop if <= minimumRefine
    // are selected for refinement. Note: it will at least do one iteration
    // (unless the number of cells to refine is 0)
    minRefinementCells 0;

    // Allow a certain level of imbalance during refining
    // (since balancing is quite expensive)
    // Expressed as fraction of perfect balance (= overall number of cells /
    // nProcs). 0=balance always.
    maxLoadUnbalance 0.10;

    // Number of buffer layers between different levels.
    // 1 means normal 2:1 refinement restriction, larger means slower
    // refinement.
    nCellsBetweenLevels 1;

    // Explicit feature edge refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies a level for any cell intersected by its edges.
    // This is a featureEdgeMesh, read from constant/triSurface for now.
    features
    (
        //{
        //    file "someLine.eMesh";
        //    level 2;
        //}
    );

    // Surface based refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies two levels for every surface. The first is the minimum level,
    // every cell intersecting a surface gets refined up to the minimum level.
    // The second level is the maximum level. Cells that 'see' multiple
    // intersections where the intersections make an
    // angle > resolveFeatureAngle get refined up to the maximum level.

    refinementSurfaces
    {
        bowl.stl {level (2 2);}
        wall.stl {level (2 2);}
        cylinder.stl {level (2 2);}

            // Optional angle to detect small-large cell situation perpendicular
            // to the surface. Is the angle of face w.r.t the local surface
            // normal. Use on flat(ish) surfaces only. Otherwise
            // leave out or set to negative number.
            //perpendicularAngle 10;
        
    }

    resolveFeatureAngle 30;

    // Region-wise refinement
    // ~~~~~~~~~~~~~~~~~~~~~~

    // Specifies refinement level for cells in relation to a surface. One of
    // three modes
    // - distance. 'levels' specifies per distance to the surface the
    //   wanted refinement level. The distances need to be specified in
    //   descending order.
    // - inside. 'levels' is only one entry and only the level is used. All
    //   cells inside the surface get refined up to the level. The surface
    //   needs to be closed for this to be possible.
    // - outside. Same but cells outside.

    refinementRegions
    {
        fullPiston
        {
            mode distance;
            levels ((0.0006 4) (0.002 3) (0.01 2));
        }
    }

    // Mesh selection
    // ~~~~~~~~~~~~~~

    // After refinement patches get added for all refinementSurfaces and
    // all cells intersecting the surfaces get put into these patches. The
    // section reachable from the locationInMesh is kept.
    // NOTE: This point should never be on a face, always inside a cell, even
    // after refinement.
    locationInMesh (0.04 0.04 0.06);

    // Whether any faceZones (as specified in the refinementSurfaces)
    // are only on the boundary of corresponding cellZones or also allow
    // free-standing zone faces
    allowFreeStandingZoneFaces true;
}

// Settings for the snapping.
snapControls
{
    //- Number of patch smoothing iterations before finding correspondence
    //  to surface
    nSmoothPatch 3;

    //- Relative distance for points to be attracted by surface feature point
    //  or edge. True distance is this factor times local
    //  maximum edge length.
    tolerance 4.0;

    //- Number of mesh displacement relaxation iterations.
    nSolveIter 30;

    //- Maximum number of snapping relaxation iterations. Should stop
    //  before upon reaching a correct mesh.
    nRelaxIter 5;
}

// Settings for the layer addition.
addLayersControls
{
    // Are the thickness parameters below relative to the undistorted
    // size of the refined cell outside layer (true) or absolute sizes (false).
    relativeSizes true;

    // Per final patch (so not geometry!) the layer information
    layers
    {
        bowl
        {
            nSurfaceLayers 3;

        }
        cylinder
        {
            nSurfaceLayers 3;
        }
        wall
        {
            nSurfaceLayers 3;
        }
    }

    // Expansion factor for layer mesh
    expansionRatio 1.0;

    //- Wanted thickness of final added cell layer. If multiple layers
    //  is the thickness of the layer furthest away from the wall.
    //  See relativeSizes parameter.
    finalLayerThickness 0.3;

    //- Minimum thickness of cell layer. If for any reason layer
    //  cannot be above minThickness do not add layer.
    //  See relativeSizes parameter.
    minThickness 0.25;

    //- If points get not extruded do nGrow layers of connected faces that are
    //  also not grown. This helps convergence of the layer addition process
    //  close to features.
    nGrow 1;

    // Advanced settings

    //- When not to extrude surface. 0 is flat surface, 90 is when two faces
    //  make straight angle.
    featureAngle 60;

    //- Maximum number of snapping relaxation iterations. Should stop
    //  before upon reaching a correct mesh.
    nRelaxIter 5;

    // Number of smoothing iterations of surface normals
    nSmoothSurfaceNormals 1;

    // Number of smoothing iterations of interior mesh movement direction
    nSmoothNormals 3;

    // Smooth layer thickness over surface patches
    nSmoothThickness 10;

    // Stop layer growth on highly warped cells
    maxFaceThicknessRatio 0.5;

    // Reduce layer growth where ratio thickness to medial
    // distance is large
    maxThicknessToMedialRatio 0.3;

    // Angle used to pick up medial axis points
    minMedianAxisAngle 130;

    // Create buffer region for new layer terminations
    nBufferCellsNoExtrude 0;

    // Overall max number of layer addition iterations. The mesher will exit
    // if it reaches this number of iterations; possibly with an illegal
    // mesh.
    nLayerIter 50;

    // Max number of iterations after which relaxed meshQuality controls
    // get used. Up to nRelaxIter it uses the settings in meshQualityControls,
    // after nRelaxIter it uses the values in meshQualityControls::relaxed.
    nRelaxedIter 20;
}

// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
    //- Maximum non-orthogonality allowed. Set to 180 to disable.
    maxNonOrtho 65;

    //- Max skewness allowed. Set to <0 to disable.
    maxBoundarySkewness 20;
    maxInternalSkewness 4;

    //- Max concaveness allowed. Is angle (in degrees) below which concavity
    //  is allowed. 0 is straight face, <0 would be convex face.
    //  Set to 180 to disable.
    maxConcave 80;

    //- Minimum projected area v.s. actual area. Set to -1 to disable.
    minFlatness 0.5;

    //- Minimum pyramid volume. Is absolute volume of cell pyramid.
    //  Set to a sensible fraction of the smallest cell volume expected.
    //  Set to very negative number (e.g. -1E30) to disable.
    minVol 1e-13;

    //- Minimum quality of the tet formed by the face-centre
    //  and variable base point minimum decomposition triangles and
    //  the cell centre. This has to be a positive number for tracking
    //  to work. Set to very negative number (e.g. -1E30) to
    //  disable.
    //     <0 = inside out tet,
    //      0 = flat tet
    //      1 = regular tet
    minTetQuality 1e-30;

    //- Minimum face area. Set to <0 to disable.
    minArea -1;

    //- Minimum face twist. Set to <-1 to disable. dot product of face normal
    //- and face centre triangles normal
    minTwist 0.05;

    //- minimum normalised cell determinant
    //- 1 = hex, <= 0 = folded or flattened illegal cell
    minDeterminant 0.001;

    //- minFaceWeight (0 -> 0.5)
    minFaceWeight 0.05;

    //- minVolRatio (0 -> 1)
    minVolRatio 0.01;

    //must be >0 for Fluent compatibility
    minTriangleTwist -1;

    //- if >0 : preserve single cells with all points on the surface if the
    //  resulting volume after snapping (by approximation) is larger than
    //  minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
    //  If <0 : delete always.
    //minVolCollapseRatio 0.5;

    // Advanced

    //- Number of error distribution iterations
    nSmoothScale 4;
    //- amount to scale back displacement at error points
    errorReduction 0.75;

    // Optional : some meshing phases allow usage of relaxed rules.
    // See e.g. addLayersControls::nRelaxedIter.
    relaxed
    {
        //- Maximum non-orthogonality allowed. Set to 180 to disable.
        maxNonOrtho 75;
    }
}

// Advanced

// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;

// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;

// ************************************************************************* //

Last edited by AlexanderMath; July 29, 2015 at 17:04. Reason: Code Tags
AlexanderMath is offline   Reply With Quote

Old   February 12, 2016, 14:22
Default
  #2
New Member
 
Nila
Join Date: Oct 2014
Posts: 24
Rep Power: 11
zannatul is on a distinguished road
I am facing the same problem. Could you solve your problem?
lourencosm likes this.
zannatul is offline   Reply With Quote

Old   November 8, 2016, 02:11
Default
  #3
Member
 
Su Xiaohui
Join Date: Mar 2009
Location: Singapore
Posts: 30
Rep Power: 17
sxhdhi is on a distinguished road
Send a message via Skype™ to sxhdhi
Did you provide the locationInMesh?
sxhdhi is offline   Reply With Quote

Reply

Tags
boundary, mesh, openfoam, snappyhexmesh


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
how to set periodic boundary conditions Ganesh FLUENT 15 November 18, 2020 06:09
[snappyHexMesh] bounding box: searchableType student666 OpenFOAM Meshing & Mesh Conversion 2 September 2, 2017 16:46
snapyHexMesh Bounding box vmsandip2011 OpenFOAM Pre-Processing 5 May 26, 2012 02:13
SnappyHexMesh plane surface bounding box podallaire OpenFOAM Bugs 22 August 26, 2009 07:34
fluent add additional zones for the mesh file SSL FLUENT 2 January 26, 2008 11:55


All times are GMT -4. The time now is 13:19.