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Old   May 23, 2013, 11:10
Default Mesh movement during runtime
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Matthias Stammen
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Hello there,

although I already was searching here and there, I am still not sure how to use the diffusivity of the velocityLaplacian solver in the dynamicMeshDict.

I want to move my mesh during runtime depending on the pressure on the patch boundary "airfoil" (optimization of a 2D-airfoil).
But somehow the diffusivity (uniform, quadratic, motionDirectional etc.) does not change much the results and I always get some overlapping cells (see attachment). If I choose different values for uniform I also don't see any change in the result.

Here is the dynamicMeshDict I am using:
HTML Code:
dynamicFvMesh           dynamicMotionSolverFvMesh;

motionSolverLibs       ("libDynamicFvMesh.so");

solver                  velocityLaplacian;

diffusivity             quadratic uniform; //uniform ; //(100);

distancePatches         (airfoil);
Could anybody tell me what I am doing wrong?

Kind regards,
Matthias
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File Type: jpg t925_diffusivity_uniform_1000.jpg (73.0 KB, 24 views)
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Old   May 23, 2013, 12:00
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Marco A. Turcios
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I'm not sure you can get the behaviour you want with the standard motion solvers. I'm not sure how you are coupling the pressure on the patch with the motionSolver. velocityLaplacian means that the displacement of the points is computed with velocity specified as initial and boundary conditions of the laplacian equation.

The diffusivity for the points mainly affects how "stiff" the mesh is. The different options are there to modify how diffusivity is computed based on several criteria. I know there is one called inverseDistance that has the diffusivity be proportional to the inverse distance from certain patches (so its highest near the patches and then falls off as you move further). I think you will need some kind of distance dependant diffusivity to help things move along.
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Old   May 23, 2013, 15:03
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Matthias Stammen
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Thanks, mturcios.
The coupling of pressure and motionSolver I am doing via the pointMotionU.

The diffusivity inverseDistance I also tried, but the results are just slightly different and I still get overlapping cells.
But is it normal that different values, e.g. in motionDirectional, give no difference in the result? So, is my dynamicMeshDict correct in principle?
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Old   May 23, 2013, 15:52
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Quote:
Originally Posted by MatzeS View Post
Thanks, mturcios.
The coupling of pressure and motionSolver I am doing via the pointMotionU.

The diffusivity inverseDistance I also tried, but the results are just slightly different and I still get overlapping cells.
But is it normal that different values, e.g. in motionDirectional, give no difference in the result? So, is my dynamicMeshDict correct in principle?
The diffusivity is mainly affecting the stiffness of your system of points and how long/much the points are moved in the motionSolver step. You may want to try write the diffusivity to a pointField see what the absolute numbers are. There is nothing in the motionSolver about mesh quality, so you may want to check the mesh every few iterations and remesh when the quality is below a certain level. Good luck!
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