|September 4, 2014, 15:29||
DynamicMesh - Move internal points
Join Date: Jan 2013
Posts: 10Rep Power: 5
actually I am programming an y+ adaption for OpenFoam. I need a tool, which manipulates the mesh by making the thickness of the first boundary layer smaller if there is detected y+>1.
I am able to detect that vertices with toposet:
Problem: I didn't find in the web a tutorial, how to move internal points (not boundary points) of the mesh. Do anybody knows how it works?
Thanks for help,
|September 4, 2014, 18:35||
Marco A. Turcios
Join Date: Mar 2009
Location: Vancouver, BC, Canada
Posts: 728Rep Power: 20
If you look at the layeredEngineMesh code, you can see there is code that moves certain mesh points to a new position based on the calculated crank angle. You will need to do something similar, although I don't quite know how you would determine the new position.
It would have to be some kind of function that finds distance to the nearest point on a boundary patch, then takes a fraction of the distance along the vector to the nearest point on the patch and moves the new point to that position (like half the distance?). Or just a set distance along that line. There are some built in functions like that in meshTools and other libraries. Its been a while since I've had to do anything with them.
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