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[Commercial meshers] fluentMeshToFoam 2D mesh auto z direction extrusion

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Old   March 18, 2010, 05:57
Default fluentMeshToFoam 2D mesh auto z direction extrusion
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Hey guys,

Does anyone know how to control the amount fluentMeshToFoam extrudes the 2D mesh in the z-direction? I'm trying to use GGI and it's extruded my two parts by differing amounts...
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Old   March 22, 2010, 08:54
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Anyone out there....
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Old   March 31, 2010, 11:53
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I'm interested in this too and I still haven't find an answer.

I suppose we should look at the code ... but I'm working on a network and I can't modify such files so is there an other way to do this than modifying the code?

Thanks for the help
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Old   March 31, 2010, 11:54
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I think one way is to modify the file "Points" located in your case/constant/polyMesh directory and changing the third coodinates of the points to be the depth you want.
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Old   March 31, 2010, 19:42
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Yeah that's an option but one must know how deep each part of the mesh is before scaling it. Is there an easy way to find this out?

I import my meshes from Gambit so from the time being I am extruding in Gambit and then importing...
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Old   April 1, 2010, 03:48
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For me that's not a problem since my geometry is simple

Just a question : you're talking about 'extruding' in gambit... Is there a way to really extrude a 2D geometry into a 3D automatically in gambit?
This would save me much time...

Thanks for the help!
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Old   April 1, 2010, 08:26
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Yea just go to the geometry menu and under the faces submenu the option should be there to extrude...
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Old   April 1, 2010, 08:38
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I just looked at gambit and under faces submenu I just have the option : MOVE/COPY/ALIGN but this is not really an extrusion. Is this this option you are referring to?

Thanks

Last edited by Gearb0x; April 1, 2010 at 09:27.
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Old   April 1, 2010, 19:13
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Sorry I just checked and it's actually the 'sweep faces' option in the volume submenu. I can't figure out how to define how many cells I prefer in the third direction though...
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Old   December 28, 2022, 10:18
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Quote:
Originally Posted by Gearb0x View Post
I think one way is to modify the file "Points" located in your case/constant/polyMesh directory and changing the third coodinates of the points to be the depth you want.
This was helpful for me thanks a lot.
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