||January 1, 2014 08:25
How do you create your 2D geometries in Blender?
I am trying to use an existing 2D CAD drawing imported into Blender to create a 3D model so that I can use swiftBlock to create the blockMeshDict for OpenFOAM. From tutorials I have seen that the general way of doing this is to create faces made up of 3-4 points (http://www.youtube.com/watch?v=uLmlrc3vb1s
) and then extrude the component however in my case there are a lot of points and will take a long time to create the required number of faces. Could anyone please let me know if this is the method you also use for your 2D cases or is there a much faster way of doing this?
I asked about this on the Blender forum but I have noticed that the majority of the Blender users "sculpt" their models rather than create from 2D drawings therefore, I was not able to get much help.