OpenFOAM (IHFOAM) training for coastal engineering
It is our pleasure to present you a new model, called IH-FOAM, to solve coastal engineering processes. You might have heard about it and seen some simulations during several presentations on this year's International Conference on Coastal Engineers (ICCE 2012).
IH-FOAM 1.0 features specific boundary conditions to generate any type of wave in a 3D domain, including irregular (random) directional sea states. Active wave absorption has been built on top of the wave generation to absorb waves on the boundaries. This feature does not increase the computational domain as occurs with relaxation zones and allows for long simulations without increasing water level or agitation. Currently it can be applied to solve impervious coastal structures, both static and dynamic (floating structures). The simulations can be at laboratory or prototype scale, in which domains over 1 square kilometer have been calculated. A thorough validation with well-known laboratory tests has been carried out.
The source code for all the boundary conditions will be provided within a training course, which will cover the usage of OpenFOAMŪ, some best practise guidance for coastal engineering CFD simulations, a great number of bechmark cases and postprocessing tools. The course will be held at the Environmental Hydraulics Institute “IH Cantabria” between October 8th and 11th, in Santander (Spain). You can find the model capabilities, along with the course details and the registration form on the web site:
Please be aware that the places are limited and the deadline for registration is 20th September 2012.
We look forward to seeing you in Santander
Javier L. Lara
I changed the link because I copied it from my mail. Nevertheless it took me to the home page, not to the registration section :/
As said, feel free to navigate to see the new boundary condition's capabilities!
I really like your animations; which program have you been using?
sorry for the delay, but I was in vacation.
The new animations are rendered using Blender, which is perfect as it is an open source + fully scriptable application. The learning curve is very very steep, but it is worth in the end.
No problem - I hope you enjoyed it.
Yes, I thought it would be Blender. I had a quick look at it some years ago, but I never found the time to climb that particular learning curve. Those animations, though, could be the necessary motivation :)
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