|July 15, 2014, 11:04||
Join Date: Apr 2014
Posts: 9Rep Power: 3
Do you now how can I simulate a baffle that "opens" when pushed by fluid? I heard about the activeBaffleVelocity boundary condition, but when I run the simulation I get this kind of error
--> FOAM FATAL IO ERROR:
inconsistent patch and patchField types for
patch type cyclic and patchField type activeBaffleVelocity
I am using the blockMesh utility for meshing my geometry and I gave to my baffles the cyclic type for the boundary.
We can see in the definition of the activeBaffleVelocity condition that it merges the wall and cyclic conditions. So I test the wall condition for the baffles in my blockMeshDict file and the error becomes
--> FOAM FATAL ERROR:
Attempt to cast type wall to type lduInterface
Do you have any idea to fix this problem?
I thank you all very much in advance
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|activeBaffleVelocity boundary condition ?||om3ro||OpenFOAM Programming & Development||4||November 18, 2014 09:36|