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Old   July 15, 2014, 11:04
Default activeBaffleVelocity
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Hi everybody,

Do you now how can I simulate a baffle that "opens" when pushed by fluid? I heard about the activeBaffleVelocity boundary condition, but when I run the simulation I get this kind of error

inconsistent patch and patchField types for
patch type cyclic and patchField type activeBaffleVelocity

I am using the blockMesh utility for meshing my geometry and I gave to my baffles the cyclic type for the boundary.

We can see in the definition of the activeBaffleVelocity condition that it merges the wall and cyclic conditions. So I test the wall condition for the baffles in my blockMeshDict file and the error becomes

Attempt to cast type wall to type lduInterface

Do you have any idea to fix this problem?

I thank you all very much in advance
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