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Old   July 15, 2014, 11:04
Default activeBaffleVelocity
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Hi everybody,

Do you now how can I simulate a baffle that "opens" when pushed by fluid? I heard about the activeBaffleVelocity boundary condition, but when I run the simulation I get this kind of error

--> FOAM FATAL IO ERROR:
inconsistent patch and patchField types for
patch type cyclic and patchField type activeBaffleVelocity

I am using the blockMesh utility for meshing my geometry and I gave to my baffles the cyclic type for the boundary.

We can see in the definition of the activeBaffleVelocity condition that it merges the wall and cyclic conditions. So I test the wall condition for the baffles in my blockMeshDict file and the error becomes

--> FOAM FATAL ERROR:
Attempt to cast type wall to type lduInterface

Do you have any idea to fix this problem?

I thank you all very much in advance
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