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check in a uniformInterpolationTable without destroying it

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Old   March 13, 2014, 09:29
Default check in a uniformInterpolationTable without destroying it
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Hi,

in the constructor of my boundary condition I'm trying to construct an uniformInterpolationTable and check it into the objectRegistry.

Code:
    myUniformInterpolationTable_
    (
        IOobject
        (
            tableName_,
            this->patch().boundaryMesh().mesh().time().constant(),
            this->patch().boundaryMesh().mesh(),
            IOobject::MUST_READ,
            IOobject::NO_WRITE,
            true
        ),
        true
    )
The problem is, I can't look it up

Code:
const uniformInterpolationTable<scalar>& myTable = 
               db().lookupObject<uniformInterpolationTable<scalar> >(tableName_);
results in an error:

Code:
--> FOAM FATAL ERROR: 

    request for IOobject myUniformInterpolationTable_ from objectRegistry region0 failed
    available objects of type IOobject are
0()
If I set the debug flag objectRegistry=1, it shows that the regIOobject will be destroyed after constructing and checking in.

Code:
Constructing IOobject called myUniformInterpolationTable_ of type IOobject
objectRegistry::checkIn(regIOobject&) : region0 : checking in myUniformInterpolationTable_
Destroying regIOobject called myUniformInterpolationTable_ of type regIOobject in directory
Is there a way which lets the uniformInterpolationTable accessable?

Thanks
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Old   March 13, 2014, 14:45
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Marco A. Turcios
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Are you sure you are checking it in to the object registry with the call to this->patch().boundaryMesh().mesh()? Following the function calls seems like you're returning pointers and references. Can you try use a more direct access to mesh and see if it improves things?
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Old   March 14, 2014, 03:38
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Quote:
Originally Posted by mturcios777 View Post
Are you sure you are checking it in to the object registry with the call to this->patch().boundaryMesh().mesh()? Following the function calls seems like you're returning pointers and references. Can you try use a more direct access to mesh and see if it improves things?
Thank you for your answer.

The debug information says

Code:
objectRegistry::checkIn(regIOobject&) : region0 : checking in myUniformInterpolationTable_
So I assume it's checking in.

I don't know how to access it in a more direct way, due to I'm in my boundary condition. Can you give me a hint.

Thanks
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Old   March 14, 2014, 12:39
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If its checking in and then out, then maybe its more the time you are asking it to be created. Try this->db().time().constant(). It seems most boundary conditions use that for finding the time. Similarly, maybe try this->db().mesh().
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