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Deformation of Immersed Boundary in foam-extend

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Old   August 21, 2015, 08:58
Default Deformation of Immersed Boundary in foam-extend
Join Date: May 2014
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Phil_ is on a distinguished road
Hi Foamer's,

I'm working on the IBM in the foam-extend next release testing version (3.2).

  • What to do if the IB is moving? -> Probably use the movePoints() stuff.
  • But what to do if the IB is also deforming?

Trying to assign the deformed boundary through a new tri-surfase (.stl/.ftr) and rebuilding the masks (createIbMasks.H) didn't work. The masks don't have the reference to the new IB-Geometry. I guess it's necessary to rebuild the mesh or at least the IB-Patch. Is this possible with an fvMesh or do I need to use a dynamicFvMesh?

Any pointer in the right direction is appreciated.

Best regards,
Phil_ is offline   Reply With Quote


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