|October 13, 2010, 10:29||
Can I make a copy of a patch mesh and move it?
Join Date: Mar 2009
Posts: 579Rep Power: 19
In my solver I use patchToPatchInterpolation to interpolate a value from one patch to another, but I need the deformed patch mesh to define the patchToPatchInterpolation. Is there some way I can make a copy of a patch mesh and then move it?
At the moment I move the whole mesh, then declare my patchToPatchInterpolation and do any patch interpolation I need, then I move the whole mesh back.
This is obviously not the most efficient way of doing it.
I define the patchToPatchInterpolation like this:
patchToPatchInterpolation masterToSlaveInterpolate ( deformedMesh.boundaryMesh()[masterIndex], //from patch deformedmesh.boundaryMesh()[slaveIndex], //to patch algorithm, direction );
Is there some way I can make a copy of the patch meshes and then move these?
polyPatch masterPatchMesh mesh.boundaryMesh()[masterIndex]; masterPatchMesh.movePoints(pointUonMasterPatch);
Hopefully some one might have an idea to help me,
All suggestions welcome.
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