hotRoom tutorial with atmosphere boundary condition
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Hi,
I would like to specify atmosphere boundary condition in the hootRoom tutorials. The default case uses walls on the sides and at the top, so the only modification is the change in boundary conditions. Code:
alphat It would be great if someone could share his setup to achieve correct behaviour at the boundary. Thanks! |
Hi,
you can try as BC for both p_rgh and U: Code:
ceiling |
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Hi,
thanks for the tip. With the modifications the case produces a nice expected outflow in the early stages of the simulation. But then a crossflow develops across the domain - with both solvers. I think the pRefCell / pRefValue "hijacks" the flow - with the original BC there was no need for pRef. Any ideas how to overcome this situation? |
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Hi,
I have managed to solve the problem! :cool: The combustion/fireFoam/les/smallPoolFire cases uses the boundary conditions I wanted to create, so I just copied and modified it to adjust to the buoyant solvers. I really don't now how on earth I couldn't find it sooner ... Of course if anyone has some suggestion, please share it! Thanks. |
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Hi Eric,
I have altered the BC to conform with buoyantPimpleFoam and it runs without a problem, but doesn't produce the desired flow, or at least it looks strange (octopus shape). Possible source of errors:
I have limited experience with buoyant solvers so I have no idea how to fix it, maybe you can pinpoint the source of the problem. |
Hi Tibor, Your modified buoyantPimpleFoam case is very helpful. I will experiment further with it to see if the results seem reasonable. Thanks for your help
Best Regards, Eric |
Experimental results to validate the results
Hi everyone,
I am doing a similar simulation of natural convection from horizontal heated plate.Were you guys able to finish your simulation. I am doing a similar simulation and I got similar octopus shaped streamlines. I want to ask if there is any data available to validate our simulation results. :) Regards, EOC |
Hi Everyone,
I realize this thread is very old but I am having some related problems with buoyantPimpleFoam at the moment. The wisdom I gained so far is that you simply cannot use any fixedValue or totalPressure BCs for p_rgh. You have to note that p_rgh is not the dynamic pressure but also contains some hydrostatic bits that come from the variable density ( this is explained here and we had some discussion about it here ). Thus if you demand p_rgh to be constant along a vertical wall (as by setting totalPressure) and then calculate your velocity from that (as by setting pressureInletOutletVelocity) you will get unphysical behavior. I am guessing this is the reason for the octopus shaped flow we have seen. The real problem is, I have no idea how to formulate better BC's for an atmosphere boundary. Cheers, Jost |
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