Slipe boundary condition implementation
I`m trying to implement a `traction-free` boundary condition; in order to achieve this goal I want to properly modify the slip boundary condition source file, so that I can get both zero shear and normal stress on the surface I`m interested in.
Studying the `slipFvPatchField.C` file I have noticed that "basicSymmetryFvPatchField<Type>" is used in Template<class Type> but I don`t understand how it is implemented.
Someone can help me?
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