Water drop falling too slow - Interfoam
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I wanted to sim the falling of a drop into water. Nothing complicated (!), I just followed the dam tutorial.
The problem is that the drop is falling too slow (from steady: 50mm in 1.2s) and the velocity is not increasing. Please see enclosed pictures about alpha and U. Here is checkmesh result: Code:
Mesh stats U Code:
dimensions [0 1 -1 0 0 0 0]; Code:
dimensions [1 -1 -2 0 0 0 0]; Code:
dimensions [0 0 0 0 0 0 0]; The water is a sphere with radius=8mm. Flow is laminar. g is defined as: Code:
Code:
phase1 The sim is running without any problem. Courant Number is well respected and residuals are ok. It seems phase2 is too viscous... I'm sure it's a silly mistake of mine but where ? Please be kind if you know it :o Thanks. |
Ok, it seems nobody is able to find the mistake ;)
In the meanwhile I enclose a video of the lazy drop https://www.box.com/s/3vs4cfumt81rbl8mjjf9 Nice to see the surface tension working when the drop is approching the water. Any idea ? |
Did you by any chances made the bottom patch as a wall? That's might be the only reason I can think of.
Duong |
Thanks Duong !
In effect my problem is about boundaries. I meshed the domain using my normal routine: CAD + blockMesh + SnappyHexMesh. This is usually perfect for "complex" geometries but not in this case. I don't know why but it seems SHM has problems when you try to mesh a box using another blockMesh-defined box with the same dimensions... it calculates the right mesh but with some missing boundaries. Could I see the mistake before ? Yes, sure. See the checkmesh result I posted before: Quote:
Quote:
Why haven't I used blockMesh only to mesh such a simple case ? Well, I already have my habits...I'm lazy :p Anyway a good lesson... read carefull everything ! Thanks again Duong to show me the light :) Regards |
Well, another question would be: "How can some messing BC reduce the velocity of a falling drop without blowing out a simulation ?"
But this is out of my reach so far... |
setting 2D sphere
well done!
My point is how to set a sphere using only setFields, i am planning to modify the dam break in interFoam to simulate a falling drop in solid surface a time and over a liquid as here the other time.. after that, how to assign proper boundary condition to the falling droplet? moreover, shall i asign an initial velocity? i am assuming it falls freely under gravity effects and starts from say, 0 m/s |
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