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finding the wetted surface of a floating body |
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January 21, 2016, 22:03 |
finding the wetted surface of a floating body
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#1 |
Member
Join Date: Jul 2010
Posts: 55
Rep Power: 15 |
Hi All,
I have a floating body in waves modelled in sixDoFRigidBodyMotion solver. I would like to calculate the excursion of the body with respect to free-surface at each time-step. This is different than the heave (vertical) displacement of the body. I was wondering how this can be done in OpenFoam? Do I need to calculate it from the volume fraction value and how to do this at each time-step in sixDoFRigidBodyMotion solver. I really appreciate any advice and help. Regards Ashkan |
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January 22, 2016, 02:15 |
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#2 |
Senior Member
Anton Kidess
Join Date: May 2009
Location: Germany
Posts: 1,377
Rep Power: 29 |
I'm guessing the surface of the body is in a separate patch. Then patchIntegrate of the volume fraction (alpha) should do the trick?
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January 23, 2016, 21:25 |
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#3 | |
Member
Join Date: Jul 2010
Posts: 55
Rep Power: 15 |
Quote:
Many thanks for your comment and suggestion. I looked into patchIntegrate solver in OpenFoam. It seems that I need to pass the mesh, alpha1 and my patch and it calculate the surface integral over that patch. Can you please explain a bit more on how this can be done in sixDoFRigidBodyMotionSolver? If I understood this should return the submerged surface area and not the volume? How to calculate the submerged volume then? Many thanks again Ashkan |
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