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solidBodyMotionFunction for a decelerating object |
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September 12, 2016, 08:35 |
solidBodyMotionFunction for a decelerating object
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#1 |
New Member
Roozbeh
Join Date: Aug 2016
Location: Stuttgart, Germany
Posts: 7
Rep Power: 9 |
Dear All,
I have recently installed foam-extent 3.2 and tried with the "moving cylinder" tutorial successfully. I use "translation" as the "solidBodyMotionFunction". QUESTION: If I want to have a time-dependent velocity of the immeresed body, let say acceleration or deceleration, how I can set it? I know if I want to have ACCELERATION from zero to the fixed value of the velocity in a certain time, I can set the "rampTime" equal to that time interval, right? But how I can set a decelerating movement? Many thanks in advance, ShinyRiver |
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September 14, 2016, 05:12 |
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#2 |
New Member
Roozbeh
Join Date: Aug 2016
Location: Stuttgart, Germany
Posts: 7
Rep Power: 9 |
SKA (Sea keeping Analysis)
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