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Rise of a spherical bubble terminal velocity

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Old   May 20, 2008, 09:20
Default Hello. Now I'm getting to m
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Hello.

Now I'm getting to my next problem:
The rise of sperical bubble to it's terminal velocity.

I used the test-setup described in http://test.interface.free.fr/Case01.pdf

Unfortunately there is nothing about the boundary conditions in this case.
As the boundary should not have an influence on the shape and even on the terminal veloctiy (if the computational domain is large enought), i chosed the following:

left: symmetryPlane for all values (U,pd,gamma) (I use an axisymmetric description
top: totalPressure (0) for pd, uniform (0 0 0) for U, zeroGradient for gamma
left & bottom: zeroGradient for pd and gamma, uniform (0 0 0) for U

To initialize the bubble I used funkySetFields to create a gamma-field at the center of the domain. Here is the image:



I used the same function to initialize the pressure inside the bubble to the value defined by sigma/radius:



Transport Properties were taken from the test-case description mentioned above.

Sounds bad, but it's real: the solver is doing nothing:


Exec : interFoam . .
Date : May 20 2008
Time : 15:16:11
Host : M1530
PID : 6392
Root : /home/sega/OpenFOAM/sega-1.4.1/run/rise
Case : .
Nprocs : 1
Create time

Create mesh for time = 0


Reading environmentalProperties
Reading field pd

Reading field gamma

Reading field U

Reading/calculating face flux field phi

Reading transportProperties

Selecting incompressible transport model Newtonian
Selecting incompressible transport model Newtonian
Calculating field g.h

time step continuity errors : sum local = 0, global = 0, cumulative = 0
#0 Foam::error::printStack(Foam:stream&)

So, there must be something wrong.
Any ideas?

My OpenFOAM-case is located here:
http://therealsega.th.funpic.de/openfoam/rise.tar.gz
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Old   May 21, 2008, 11:07
Default My first setup was really bad.
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My first setup was really bad.

I have done this now:
- used the complete computational domain (no symmetry)
- boundary-condition:
U: 0 at the bottom, zeroGradient at all other sides
pd: totalPressure 0 at the top, zeroGradient at all other sides
gamma: zeroGradient at all sides

I initialized the bubble as a sphere of defined radius and defined pressure inside.

All other transportProperties were chosen as in the literature mentioned above.

The simulation is running, but is not computing as I have planned.

- The bubble does not reach the "spherical cap sized" shape. It's more "skirted" at the sides.
Is that due to wall effects (actually there is no wall to the sides)?
Maybe I have to increade the computational domain?



The bubble is rising very slowly.
The image from above is after 30s Simulation time.
From the literature the bubble should reach its final shape and terminal velocity round about 0.1 Seconds ...
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Old   May 22, 2008, 01:36
Default Ok, of course I have chosen th
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Ok, of course I have chosen the wrong transportProperties, and size of the initial bubble. Thats why the bubble was rising too slow and getting "out of shape".

So, now that I did a check on all the numbers, there is another problem.

The bubble is starting to disperse at the skirts.



I have read about this phenomena in "Bubbles, Drops and Particles" (Clift, Grace, Weber. 2005)

Do I have to chose an even smaller mesh-size to stop the bubble from further "divergence"?
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Old   May 22, 2008, 01:38
Default And now for the harder part:
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And now for the harder part:

How can I compute the actual rising velocity over time?
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Old   May 22, 2008, 03:41
Default Hi Sebastian It looks nice.
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Hi Sebastian

It looks nice. I do not know how to calculate the rising velocity. With respect to the dispersing bubble, I would try trial'n'error with a couple of different resolutions and see what happens.

- Niels
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Old   May 22, 2008, 03:56
Default Hello, Do you know about th
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Hello,

Do you know about the PhD Thesis from Henrik Rusche:

Rusche, H: Computational fluid dynamics of dispersed two-phase flows at high phase fractions, Imperial College, University of London 2003.

He has done a bunch of free-rising bubble simulations in 3-D.

Incidentally, how big is your bubble? In 2-D it will only have approx half the curvature of a 3-D bubble, which will cause some break-up.

Enjoy,

Hrv
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Old   May 22, 2008, 04:42
Default Dear Hrv. The complete setu
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Dear Hrv.

The complete setup is described in http://test.interface.free.fr/Case01.pdf

So, I used a spherical bubble of 0.02m diameter.

An I have just downloaded the PhD from Henrik Rusche. I will have a look into it.

@Niels: I will try some finer meshes later!

Get back to you!
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Old   May 23, 2008, 05:08
Default I had a look into the PhD Thes
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I had a look into the PhD Thesis.
It's consistent with the other theoretical works I have read.

What I'm still missing is a way of calculating the rise-velocity.
The OpenFOAM-PostProcessing is still a mystery to me.
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Old   May 23, 2008, 06:40
Default I have set up a finer mesh by
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I have set up a finer mesh by now and the simulation is running.
The error between estimated and calculated liquid phase volume fraction is at 0.9 %.
So I think the mesh is "good" enough.

I have checked the results during the calculation and the bubble seems to be somehow "dented" at the apex.

If you have a closer look at the mesh in this area you can see that it is finer there in an "uneven" way.
I was not aware of this fact.
Is it possible, that the mesh is causing this trouble?

Maybe I should consider creating a more "balanced" mesh in this area concerning the grid spaces.



P.S. With increasing calculation time the bubble is getting more thinner at the center line:



I don't think thats good ...
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Old   May 23, 2008, 06:51
Default The bubble split up ... htt
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The bubble split up ...



Looks like a smilie to me
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Old   May 25, 2008, 19:00
Default Now I could performe a full si
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Now I could performe a full simulation.

The terminal velocity is reached without significant "overshot".

Have a look:
terminalvelocity.pdf

The shape is pretty good, allthought the bubble is still dispersing a little bit.




BUT: First and graves problem:
Compared to the literature the value of my terminal velocity is over 20% too low ...
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Old   May 26, 2008, 13:50
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Hello.

I received a question about how I calculated the terminal velocity.

I have used a post-processing tool I got from the university. I don't know in detail where it comes from, but it was really useful:

barycenter.zip

The tool calculates the location of the mass center of the phase gamma=0 at each timestep.

I tun the tool over my case and put the results into a file named 'center'.

barycenter . . >center

Then I picked the times and positions of the masscenter and calculate the displacement over time which is representing the rising velocity.

Greetings. S.
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Old   May 28, 2008, 02:28
Default How is it possible to get some
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How is it possible to get some numbers for the radius of the final shape?
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Old   May 28, 2008, 03:46
Default Hi Sebastian What do you me
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Hi Sebastian

What do you mean with radius? If you can find the periphery in some way as a function of a parameter t, you can easily find the radii of curvature as a function of t.
I would probably import the data in matlab and then find the curve.

- Niels
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Old   May 28, 2008, 11:24
Default Yes, I'm talking about the cur
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Yes, I'm talking about the curvation of the top front of the bubble.

I don't know how to export these things into MATLAB or similar.

Does anybody know, how this can be done?

Meanwhile I have used a different setup to calculate another bubble.
This time I used the properties of an airbubble in water - I have experimental data for these setups.

Unfortunately the bubble is starting to break up again. Any ideas how I can prevent this?

Have a look at the shape:
http://therealsega.th.funpic.de/openfoam/airbubble.jpg
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Old   May 28, 2008, 12:16
Default Hi Sebastian You have your
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Hi Sebastian

You have your gamma field, and if you put that together with the informations contained in the files in the polyMesh-directory, you should be able to piece together a set of (x,y,z,gamma)-arrays.

It takes some thinking, especially with piecing the coordinate information together, but it is definitely doable.

/ Niels
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Old   May 28, 2008, 13:33
Default Well, thats a lot of work. Bu
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Well, thats a lot of work.
But maybe I will try it.

Now, that the caluclation is finished I have some depressing results. The bubble broke up just about the end of the calculation:



And there is some variation in the rising velocity:

tvairwater.pdf

Taking the mean of the rising-velocity I'm round about the 20 % error I allready experienced with the first caluclation.

My next step will be a calculation of a smaller bubble of about 1 mm diameter. There should be no signifcant deformation and a rectilinear rise-path.
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Old   May 29, 2008, 14:38
Default Dam it, this is not working.
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Dam it, this is not working.

I have tried different set-ups now, but this is still not working.

The test case with a 20mm diameter bubble described in the literature yields 20% error.

Testcase_400x200_de20mm.pdf

A 20mm diameter bubble in water has about 20 % error as well

water_de20mm.pdf

A 2mm diameter bubble in water about 30 % error.

water_de2mm.pdf

A 1mm diameter bubble in water is zickzacking in a transversal direction and the rise velocity is oscillating. So I can't really tell the terminal velocity. Funny thing: Helical paths are restricted to bubble of higher diameter ...

water_de1mm.pdf

It dawns me, that my results are void, because I'm doing 2D simulations.
What do you think? I'm comparing wrong ...?
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Old   May 29, 2008, 16:25
Default Hi Sebastian I have discuss
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Hi Sebastian

I have discussed a lot with you, but this has become to subject specific, thus I will not be able to help you any further.

Good luck,

Niels
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Old   June 3, 2008, 13:51
Default Hello again. I revised the
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Hello again.

I revised the whole case of the rising bubble.
My first setup was complete crap!
I did completely wrong trying to compute in plane 2D.

Now I did a calculation on a axisymmetric 2D mesh and the results look pretty good.

risevelocity.pdf

BUT: As you may see, the bubble reaches the desired terminal velocity after the overshot, but is gaining speed after about 0.25 seconds.

Any ideas, why this is happening?

Greetings so far.
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