Correct me if I am wrong. But
Correct me if I am wrong. But the timeVaryingUniformFixedValue for vector (such as veloctiy) on a boundary can only specify the magnitude. The direction of the uniform vector is acturally the surface normal:
void timeVaryingUniformFixedValueFvPatchField<vector>:: updateCoeffs()
All these boils down to the design of graph class. It can only accept x-y relationship where x and y are both scalars. Can't y be vector? That way we can specify a graph using data file like
t0 (v1 v2 v3)
t1 (. . .)
tN (v1N, v2N, v3N)
Interpolation of vector between t(i) and t(i+1) can be component wise. If graph is designed like this, timeVaryingUniformFixedValueFvPatchField<vector> can specify uniform velocity in any direction.
timeVaryingUniformFixedValue boundary condition does not seem to work with sonicLiquidFoam. Any idea why this is the case?
|All times are GMT -4. The time now is 02:54.|