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MovingWallVelocity Boundary Condition

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Old   June 8, 2007, 07:11
Default Hi, I want to simulate a pitc
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Ralph
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Hi,
I want to simulate a pitching airfoil.
My question is about the boundary conditions.

1) As there is a non constant velocity of the wall along the airfoil, I canīt use the fixedValue boundary condition.
Is the following boundary condition applicable for U?
AIRFOIL
{
type movingWallVelocity;
value uniform (0 0 0);
}

Does it mean, that there is a zero relative velocity forced at the wall?

2) Can I leave the boundary conditions for all other variables as they are in the case with non-moving walls?

Ralph
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Old   June 12, 2007, 05:47
Default Hi, I want to simulate a pit
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Hi,
I want to simulate a pitching airfoil.
My question is about the boundary conditions.

1) As there is a non constant velocity of the wall along the airfoil, I canīt use the fixedValue boundary condition.
Is the following boundary condition applicable for U?
AIRFOIL
{
type movingWallVelocity;
value uniform (0 0 0);
}

Does it mean, that there is a zero relative velocity forced at the wall?

2) Can I leave the boundary conditions for all other variables as they are in the case with non-moving walls?

Ralph
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Old   June 12, 2007, 06:05
Default Hi Ralph, 1) You need the
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Frank Bos
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Hi Ralph,

1) You need the movingWallVelocity boundary condition for U on the moving wall. This boundary condition corrects the flux due to mesh motion in such a way that the total flux phi through the moving wall is zero. The way it should be the case, you can check phi in the time dirs.

2) When you are using icoDyMFoam, you only have motionU, U and p. Leave p and the rest of U like in case of nonmoving wall. In motionU define the motion of the wall by applying the oscillationFixedValue BC, or take fixedValue (0 0 0) when the motion of the wall is defined by using a dynamicFvMesh lib. To be safe, take fixedValue (0 0 0) on all outer boundaries, except the symmetry and empty patches. If you dont take fixedValue, but zeroGradient on the inlet, it might move with the flow....Also nice, but you dont want that :-)

Goodluck,
Frank
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Old   June 12, 2007, 06:47
Default Thanks a lot Frank. Ralph
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Thanks a lot Frank.

Ralph
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Old   January 10, 2012, 11:57
Default flapping simulation
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hey everyone, i was also stuck at simulating a pitching airfoil simulation, finally i was able to do so uisng sixDoFRigidBodyDisplacement. now i have to add a heaving motion along with the pitching motion. i first tried to do so it by changing the constraints (fixed axis and fixed line), but this did not work. does anyone have an idea about how to go about this?

Thanks
Malu
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Old   January 10, 2012, 12:36
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Quote:
Originally Posted by Malu006 View Post
hey everyone, i was also stuck at simulating a pitching airfoil simulation, finally i was able to do so uisng sixDoFRigidBodyDisplacement. now i have to add a heaving motion along with the pitching motion. i first tried to do so it by changing the constraints (fixed axis and fixed line), but this did not work. does anyone have an idea about how to go about this?

Thanks
Malu
It will work. I've been using it for a long time, just be careful about the directions settings. Reexamine and Retry.
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Old   January 23, 2013, 14:33
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Hi every body
I did'nt understand what is value(0 0 0) in movingWallVelocity boundry condition????/
Can any one explain???
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Old   June 18, 2013, 07:15
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Quote:
Originally Posted by sasanghomi View Post
Hi every body
I did'nt understand what is value(0 0 0) in movingWallVelocity boundry condition????/
Can any one explain???
I think it's equivalent to the no-slip condition for a standard wall-type patch except here it refers to a moving one...
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