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November 7, 2005, 19:44 
Has anyone written any code fo

#1 
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david e. alexander
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Location: North Vancouver, BC, Canada
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Has anyone written any code for the 2D shallow water equations? I have a damfailure problem I would like to simulate using a finite volume technique. I've never used OpenFOAM, but it looks like if might be fun. Any advice
regards David E. Alexander M.Sc. P.Eng 3Sigma Consulting Inc. david@3sigma.ca www.3sigma.ca 

November 8, 2005, 21:01 
I have just finished the code

#2 
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Liu Zhaowei
Join Date: Mar 2009
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I have just finished the code for the 2D shallow water equations. but it is tested only by a simple uniform channel flow. To following the rule of dimensionSet, I have the whole water depth as nonUint. It is a little unsatisfied.
If you need, I will share it with you. 

April 18, 2006, 03:35 
I hope this thread is still on

#3 
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Achmad Taufik
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I hope this thread is still on. I am also in the initial phase of developing solver for shallow water. Would appreciate if you could share the code to me as well.


January 3, 2007, 02:16 
Hello!
I have developed a dep

#4 
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Liu Zhaowei
Join Date: Mar 2009
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Hello!
I have developed a depthaveraged shallow water equation model based on Foam. It is a two dimensional problem and the top and bottom suface is spesified as emptyFvPatch. however, the velocity along the z direction, U.z(), will sometime increase to a large magnitude in the computation. it is not what I expected. now, I have to limte U.z() to zero after iteratation each time step. any advices for this problem are grateful! best regard! 

January 3, 2007, 02:20 
Hello!
I have developed a dep

#5 
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Liu Zhaowei
Join Date: Mar 2009
Posts: 9
Rep Power: 8 
Hello!
I have developed a depthaveraged shallow water equation model based on Foam. It is a two dimensional problem and the top and bottom suface is spesified as emptyFvPatch. however, the velocity along the z direction, U.z(), will sometime increase to a large magnitude in the computation. it is not what I expected. now, I have to limte U.z() to zero after iteratation each time step. any advices for this problem are grateful! best regard! 

January 3, 2007, 16:33 
For shallow water equation, yo

#6 
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Xiaofeng Liu
Join Date: Mar 2009
Location: State College, PA, USA
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For shallow water equation, you need to solve h (water depth), u and v (velocity in x and y direction). Do you solve them together or seperately? Or is it coupled?
For the current version of Foam, I don't think it is easy to solve shallow water equations. Another thing is you need to implement Godunov schemes and flux routines. Good luck!
__________________
Xiaofeng Liu, Ph.D., P.E., Assistant Professor Department of Civil and Environmental Engineering Penn State University 223B Sackett Building University Park, PA 16802 Web: http://water.engr.psu.edu/liu/ 

January 3, 2007, 20:51 
Yes, I solve h with the water

#7 
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Liu Zhaowei
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Yes, I solve h with the water surface equation modified from continuity equation. the governing equations are solved with the PISO iterating method just like the turbForm solvers in Foam.
Now it runs well except the problem of the increasing magnitude of U.z(). although the problem does not affect the result, it is not nice. Thanks 

January 3, 2007, 21:33 
Next, I plan to develop a thre

#8 
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Liu Zhaowei
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Next, I plan to develop a three dimensinal model for shallow water equations using sigma coordinate along the verticle direction. since the mesh of each layer is same, there are two mesh system to be chosen. one is 2D mesh and the other is a true 3D mesh.
for 2D mesh, the code will be simple but with a complicated data structure of velocity, the data structure like List<volvectorfield> will be used. more ever, it is not easy to expand a real 3D model for 3D mesh, it will like a solver of most of foam. but the solution to water surface needs 2D mesh, which is a problem to be overcome. any advices for this problem are grateful! best regard! 

April 8, 2009, 01:55 

#9  
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Adityawan, Bagus
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