MRFSimpleFoam strange velocities
I'm doing some openwater propeller calculations and I'm using MRFSimpleFOAM.
What I've done is to create a 1/4cylinder, cyclic boundaries on the sides and used cellSet and setsToZones -noFlipMap to contain the propeller.
The proplem is when solving I see strange velocities at the interface between the MRFzone and the non-MRFzone, see attached picture.
Does anyone have any good suggestions?
The checkMesh shows everything as being ok.
I've found that you need a smooth surface where the MRFzone cuts the mesh.
If that is done all is well.
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