Use mesh motion to introduce angle for static simulation
Hello all,
To begin validating my 2-D oscillating airfoil simulation, I need to run tests on a static airfoil deflected at a few angles of attack, and compare the results with experiment. While I could create a new blockMeshDict with the airfoil at a different angle each time, the mesh at each angle would not accurately reflect the mesh of a dynamic case where the mesh is being deformed, thus invalidating my validation effort. Case in point - my previous posts about a deflecting flap that keeps turning the mesh inside out. I can run blockMesh with the flap and airfoil at any angle and get a perfect mesh, however if I start with a neutral angle and try to move it, the mesh deteriorates. I am using dynamicMotionSolverFvMesh, displacementLaplacian and angularOscillatingDisplacement on the moving boundary. Any idea on how to use OF to insert a step rotation (if I can call it that)? Thanks, Dan |
It looks like I posted the previous too soon, I apologize. For anyone wondering, set angle0 != 0 and omega = 0.
The mesh is still no good, though. Using inverseDistance diffusivity, the trailing edge still turns the mesh inside out - I need an angle of attack of 18 degrees. RBFmotion can accommodate such a large change in angle of attack, however it is very computationally expensive and there is no "angle0" equivalent as with angularOscillatingDisplacement - bringing me back to my first problem. Any ideas? Dan |
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