Simulating an engine with piston and connecting rod
I would like to simulate an engine with moving piston and moving connection rod.
Now, the two are strictly connected so the position of the first determines the position of the latter but they are moving in different ways: one translates only while the other translates and rotates…
What I'd like two know is whether is needed to set two AMIs or it can be done in another way, maybe easier, since the cinematic chain is well known and also easy to be determined…
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