I am having troubles with the moving mesh.
A built a mesh and I try to move it, using the moveDynamicMesh solver.
Everything seems to be ok.
Now I am trying to apply the flux on it. And I am using buoyantPimpleDyMFoam solver.
Suddenly I get a crash. I think that it is because I have an infinite acceleration at time 0+.
How can I impose a constant acceleration instead of a constat omega?
Thanks a lot,
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