Move boundary mesh points
Can someone please explain me how I get access to modify the vector field which describes the positions of the boundary mesh points. (I am using the function updateCoeffs() of the class oscillatingDeformationPointPatchVectorField in fvMotionSolver.)
I found the solution.
Access to the boundary points in fvMotionSolver is gained with e.g.
const pointPatch& pP = this->patch();
|All times are GMT -4. The time now is 12:44.|