Move boundary mesh points
Can someone please explain me how I get access to modify the vector field which describes the positions of the boundary mesh points. (I am using the function updateCoeffs() of the class oscillatingDeformationPointPatchVectorField in fvMotionSolver.)
I found the solution.
Access to the boundary points in fvMotionSolver is gained with e.g.
const pointPatch& pP = this->patch();
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