cyclic boundary with layering 1.5-dev
Does anyone know of a way to use piston-cylinder mesh layering (for example layerAR addition/removal) with cyclic boundaries? in openfoam 1.5-dev. It seems that this is not possible and only mesh deformation
without layer addition/removal can be used with cyclic boundaries.
Thanks in advance for anyone's time to respond.
Why? - to my knowledge it works fine and the boys in Milan use it every day to simulate internal combustion engines. Are you sure you've set it up correctly?
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