i try to simulate a flow in a pipe.
in the middle of the pipe, i try to implement a valve which should open when the pressure difference is high enough otherwise it should be closed.
so, are there any examples in the tutorials where valves are used?
how can i implement a valve?
thx for reading and i hope you make some suggestions.
in Case you use OpenFOAM (extend/dev)
if you use OF1.6.x-GIT
Hi thx for your answer.
i am new to OF so i donīt understand those scripts at all.
my problem is quite simple, i think.
must i really create those scripts or are there any easier ways?
or what elements can be copied for this problem?
thx for your patience:)
If you want to simulate s.th. with a real physical meaning (and behavior of an valve) you should take a deeper look into this stuff.
An alternative might be a Boundary Condition that behaves according to your valve but not much easier to implement in my opinion.
Are you doing a real world engineering problem or is your stuff going more in the gaming direction? In case of gaming take a look at blender and its cfd capabilaties. Not bad at all!
To read more the about the "advanced" stuff you want to do http://web.student.chalmers.se/group...ynamicMesh.pdf
At the workshop in Gothenburg the "advanced users" gonna work on OF's dynamic mesh capabilaties that includes valves. Not easy for a beginner!
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