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Old   May 3, 2010, 13:13
Default addPatchCellLayer
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Niklas Winkler
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Hi,

I would like to add a cell layer on a wall patch of a pipe to be able to calculate the gradient over the original patch faces.

To add a cell layer it seems that the addPatchCellLayer class should be able to do it for me, but I don't understand how to obtain the arguments for the setRefinement function?

Thanks
/NW
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Old   May 14, 2010, 07:37
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Niklas Winkler
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Copy and paste from autoLayerDriver.C did it.
/NW
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Old   December 14, 2010, 16:49
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Sandeep Menon
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Niklas,
Did you add a cell-layer towards the interior of the domain (fluid)? Or was it an addition outside the mesh? Could you post your code, if that's possible... It would be really helpful.

Thanks
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Old   December 15, 2010, 13:12
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Niklas Winkler
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Hi,

I just added a cell layer as an addition to the mesh to be able to compute derivatives of a field on the "old" boundaries. Adding the code below but as I wrote it's just a copy and paste from the doxygen manual.

All the Best
/NW

int main(int argc, char *argv[])
{

# include "setRootCase.H"
# include "createTime.H"
# include "createMesh.H"

//////////////////////////////////////////////
// AddCellLayer
//////////////////////////////////////////////

addPatchCellLayer addLayer(mesh);
label nLayers=1;
polyTopoChange meshMod(mesh);

const polyBoundaryMesh& patches = mesh.boundaryMesh();

// Count faces.
label nFaces = 0;

nFaces = patches[0].size();
// Collect faces.
labelList addressing(nFaces);
nFaces = 0;

const polyPatch& pp = patches[0];

label meshFaceI = pp.start();

forAll(pp, i)
{
addressing[nFaces++] = meshFaceI++;
}
indirectPrimitivePatch ipp(IndirectList<face>(mesh.faces(), addressing),mesh.points());

// scalar thickness = 1e-4;
scalar thickness = 3e-4;

vectorField faceNormals = pp.faceNormals();
pointField patchDispl(pp.nPoints(), vector::zero);

pointField pointNormals(pp.pointNormals()); // Determine pointNormal

// Start off from same thickness everywhere (except where no extrusion)
patchDispl = thickness*pointNormals;

// Add topo regardless of whether extrudeStatus is extruderemove.
// Not add layer if patchDisp is zero.

addLayer.setRefinement(nLayers,ipp,patchDispl,mesh Mod);

// With the stored topo changes we create a new mesh so we can
// undo if neccesary.

autoPtr<fvMesh> meshPtr;
autoPtr<mapPolyMesh> map = meshMod.makeMesh
(
meshPtr,
IOobject
(
mesh.name(),
static_cast<polyMesh&>(mesh).instance(),
mesh.thisDb(),
static_cast<polyMesh&>(mesh).readOpt(),
static_cast<polyMesh&>(mesh).writeOpt()
), // io params from original mesh but new name
mesh, // original mesh
true // parallel sync
);

// Update numbering on addLayer:
// - cell/point labels to be newMesh.
// - patchFaces to remain in oldMesh order.
addLayer.updateMesh
(
map,
identity(pp.size()),
identity(pp.nPoints())
);

mesh.write();

runTime.write();

Info<< "END" << endl;
return(0);
}
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Old   December 15, 2010, 14:00
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Sandeep Menon
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Thanks a ton for the code, Niklas.

Just in case someone's looking for a simple solution, here's the alternative:

0. Backup the original mesh.

1. Call extrudeMesh using the following settings for extrudeProperties:

Code:
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      extrudeProperties;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

    // Where to get surface from: either from surface ('surface') or
    // from (flipped) patch of existing case ('patch')
    constructFrom patch;

    // If construct from (flipped) patch
    sourceCase "$FOAM_RUN/myCase";
    sourcePatch myPatchName;

    // Flip surface normals before usage.
    flipNormals false;

    // Do front and back need to be merged? Usually only makes sense for 360
    // degree wedges.
    mergeFaces false;

    //- Linear extrusion in point-normal direction
    extrudeModel        linearNormal;

    nLayers 1;

    linearNormalCoeffs
    {
        thickness       0.05;
    }
2. Copy the extrudeMesh result to a new case.

3. Use mergeMeshes with the original and new cases.

4. Use stitchMesh with the -perfect flag.
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