thobois class engineTopoChangerMesh error
I try to set up an engine mesh with canted valves and piston layering. Therefore, I chose the thobois class in the engineTopoChangerMesh class.
I already succeed in running a case with the accordionEngineMesh class but with thobois class, i got the following error. I am running it on 1.6-ext.
Remark: I had to change the addAttachDetachFacesThoboisMesh.H file with addAttachDetachFacesAccordionEngineMesh.H. Otherwise I couldn t create the meshModifiers. The thoboisMesh class looks very similar to the accordionEngineMesh class, but with piston layer.
I solved the problem.
I have changed in the motionU file the boundary conditions for the piston to componentMixed.
Does anyone knows what is meant by this bc§? I don t understand this boundary conditon. How to set it up?
Anyway the case isn t still working properly.
I am trying now to do the same, tilted valves and piston layering. I am working on the thobois class but started also with the accordionEngine class following your posts, but I can't get it to work. What changes did u need to do? All the point, face and cell Zones for moving and static parts are created, but I am quite confused cause they dont get written as mesh modifiers in any way, so don't know if the code is complete or not :S any ideas? would appreciate it :D
I want to do a 3D engine simulation (cold flow) with canted valves. can u please share a tutorial?
Using Thobois ?
I am doing PhD in CFD in Mechanical Eng. Department, I am trying to simulate 4 stroke diesel engine with flat head and canted valves around 4 degree. I am trying to use thobois class in OpenFoam Ext 3.1
Am I using right class?
I think you have successfully implemented this class and i think no would better know about this class than you.
I have some queries about some keywords definitions?
any demo case or any kind of information would be really helpful.
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