Wedge To 3D mapping
Hi,
I have an axis symmetric problem and want to map results to a 3D geometry and use it as initial value. Any suggestion? |
The geometry is a cylinder with a conic section.
It has 9 blocks in 2D axis symmetric. How can i map a wedge 2D to a 360 degree 3D geometry? |
............
Any idea? |
Hello,
have a look at timeVaryingMappedFixedValue a tutorial is in pitzDailyExptInlet Hope that helps, Markus. Edit: This applies for the boundary conditions. |
Thanks Markus,
I want map all of domain fields value. the problem is: mapping is from wedge which is 2D to a 3D geometry. i have a rectangle for example and want rotate it in different angles to create a cylinder. in this condition all angles have a tangential radial and axial velocity same as initial 2D wedge. Any suggestion will be appreciated. |
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