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Wedge To 3D mapping

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Old   March 26, 2011, 03:40
Default Wedge To 3D mapping
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Hi,

I have an axis symmetric problem and want to map results to a 3D geometry and use it as initial value.

Any suggestion?
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Old   March 27, 2011, 15:15
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The geometry is a cylinder with a conic section.

It has 9 blocks in 2D axis symmetric. How can i map a wedge 2D to a 360 degree 3D geometry?
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Old   March 30, 2011, 06:09
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............
Any idea?
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Old   March 31, 2011, 06:24
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Hello,

have a look at
timeVaryingMappedFixedValue

a tutorial is in

pitzDailyExptInlet

Hope that helps, Markus.

Edit: This applies for the boundary conditions.
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Old   March 31, 2011, 06:51
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Thanks Markus,

I want map all of domain fields value. the problem is: mapping is from wedge which is 2D to a 3D geometry. i have a rectangle for example and want rotate it in different angles to create a cylinder. in this condition all angles have a tangential radial and axial velocity same as initial 2D wedge.

Any suggestion will be appreciated.
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