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[snappyHexMesh] refinementregion in the snappyhexmesh

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Old   March 23, 2012, 08:03
Red face refinementregion in the snappyhexmesh
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张德胜
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Hi,everyone.i use snappyhexmesh to get mesh of wind farmer.The ground is a face of STL format.I want to make the height( 10 meter ) of cell above the face of STL(terrain.STL) to be 3.So i set the refinementregion like this: mode distance; levels ((10.0 2)).Unluckly,i false.Who can tell me the right way to get my gait.Thanks a lot.
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Old   March 23, 2012, 09:29
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Can you post your snappyHexMeshDict file please?
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Old   March 24, 2012, 23:54
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Firstly,thanks for your reply,lovecraft22.The following is my snappyhexmeshdict:/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 2.1.0 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap true;
addLayers false;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{

/* windTurbine1
{
type searchableBox;
min (581845 4785805 1061);
max (581855 4785815 1071);
}

windTurbine2
{
type searchableBox;
min (581740 4785658 1065);
max (581771 4785671 1079);
}*/

terrain.stl
{
type triSurfaceMesh;
name terrain;

//tolerance 1e-5; // optional:non-default tolerance on intersections
//maxTreeDepth 10; // optional:depth of octree. Decrease only in case
// of memory limitations.

// Per region the patchname. If not provided will be <name>_<region>.
/*
regions
{
secondSolid
{
name mySecondPatch;
}
}
*/
}
/*
sphere2
{
type searchableSphere;
centre (1.5 1.5 1.5);
radius 1.03;
}
*/
};



// Settings for the castellatedMesh generation.
castellatedMeshControls
{

// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~

// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 1000000;

// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 20000000;

// The surface refinement loop might spend lots of iterations
// refining just a few cells. This setting will cause refinement
// to stop if <= minimumRefine are selected for refinement. Note:
// it will at least do one iteration (unless the number of cells
// to refine is 0)
minRefinementCells 0;

// Allow a certain level of imbalance during refining
// (since balancing is quite expensive)
// Expressed as fraction of perfect balance (= overall number of cells /
// nProcs). 0=balance always.
maxLoadUnbalance 0.10;


// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 1;



// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
//{
// file "someLine.eMesh";
// level 2;
//}
);



// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~

// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.

refinementSurfaces
{
terrain
{
// Surface-wise min and max refinement level
level (3 4);

// Optional region-wise level specification
/*
regions
{
windTurbine
{
level (3 3);
}
}
*/
//- Optional angle to detect small-large cell situation
// perpendicular to the surface. Is the angle of face w.r.t.
// the local surface normal. Use on flat(ish) surfaces only.
// Otherwise leave out or set to negative number.
//perpendicularAngle 10;


//- Optional faceZone and (for closed surface) cellZone with
// how to select the cells that are in the cellZone
// (inside / outside / specified insidePoint)
//faceZone sphere;
//cellZone sphere;
//cellZoneInside inside; //outside/insidePoint
}
}

resolveFeatureAngle 2;


// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~

// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.

refinementRegions
{

/* windTurbine1
{
mode inside;
levels ((6 6));
}

windTurbine2
{
mode inside;
levels ((6 6));
}*/
terrain
{
mode distance;
levels ((10 2));
}
}


// Mesh selection
// ~~~~~~~~~~~~~~

// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (100 100 300);


// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}



// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;

//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 4.0;

//- Number of mesh displacement relaxation iterations.
nSolveIter 30;

//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
}



// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;

// Per final patch (so not geometry!) the layer information
layers
{
sphere.stl_firstSolid
{
nSurfaceLayers 1;

}
maxY
{
nSurfaceLayers 1;
}
}

// Expansion factor for layer mesh
expansionRatio 1.0;


//- Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// See relativeSizes parameter.
finalLayerThickness 0.3;

//- Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// See relativeSizes parameter.
minThickness 0.25;

//- If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;


// Advanced settings

//- When not to extrude surface. 0 is flat surface, 90 is when two faces
// make straight angle.
featureAngle 60;

//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;

// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;

// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;

// Smooth layer thickness over surface patches
nSmoothThickness 10;

// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;

// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;

// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 16x! 90 degrees corresponds to 130 in 16x.
minMedianAxisAngle 90;

// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;


// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;

// Max number of iterations after which relaxed meshQuality controls
// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
// after nRelaxIter it uses the values in meshQualityControls::relaxed.
nRelaxedIter 20;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 65;

//- Max skewness allowed. Set to <0 to disable.
maxBoundarySkewness 20;
maxInternalSkewness 4;

//- Max concaveness allowed. Is angle (in degrees) below which concavity
// is allowed. 0 is straight face, <0 would be convex face.
// Set to 180 to disable.
maxConcave 80;

//- Minimum pyramid volume. Is absolute volume of cell pyramid.
// Set to a sensible fraction of the smallest cell volume expected.
// Set to very negative number (e.g. -1E30) to disable.
minVol 1e-13;

//- Minimum quality of the tet formed by the face-centre
// and variable base point minimum decomposition triangles and
// the cell centre. Set to very negative number (e.g. -1E30) to
// disable.
// <0 = inside out tet,
// 0 = flat tet
// 1 = regular tet
minTetQuality 1e-30;

//- Minimum face area. Set to <0 to disable.
minArea -1;

//- Minimum face twist. Set to <-1 to disable. dot product of face normal
//- and face centre triangles normal
minTwist 0.05;

//- minimum normalised cell determinant
//- 1 = hex, <= 0 = folded or flattened illegal cell
minDeterminant 0.001;

//- minFaceWeight (0 -> 0.5)
minFaceWeight 0.05;

//- minVolRatio (0 -> 1)
minVolRatio 0.01;

//must be >0 for Fluent compatibility
minTriangleTwist -1;

//- if >0 : preserve single cells with all points on the surface if the
// resulting volume after snapping (by approximation) is larger than
// minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
// If <0 : delete always.
//minVolCollapseRatio 0.5;


// Advanced

//- Number of error distribution iterations
nSmoothScale 4;
//- amount to scale back displacement at error points
errorReduction 0.75;



// Optional : some meshing phases allow usage of relaxed rules.
// See e.g. addLayersControls::nRelaxedIter.
relaxed
{
//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 75;
}
}


// Advanced

// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;


// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;


// ************************************************** *********************** //
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Old   March 25, 2012, 04:15
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Could you also post a slice of the mesh you actually get please?
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Old   March 25, 2012, 04:37
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I feelsnappyhexmesh is so hard for me to get the mesh of complex terrain.Now i want to use gambit to do it .But i also in trouble.when i execute fluentMeshToFoam Lask.msh ,i get a lot of Embedded blocks in comment or unknown;Embedded blocks in comment or unknown;and then give me the message:#0 Foam::error:rintStack(Foam::Ostream&) in "/opt/openfoam210/platforms/linuxGccDPOpt/lib/libOpenFOAM.so"
#1 Foam::sigSegv::sigHandler(int) in "/opt/openfoam210/platforms/linuxGccDPOpt/lib/libOpenFOAM.so"
#2 Uninterpreted:
#3
in "/opt/openfoam210/platforms/linuxGccDPOpt/bin/fluentMeshToFoam"
#4 __libc_start_main in "/lib/tls/i686/cmov/libc.so.6"
#5
in "/opt/openfoam210/platforms/linuxGccDPOpt/bin/fluentMeshToFoam"
段错误
what is wrong,lovecraft22?Thank you for your help.
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Old   March 25, 2012, 04:41
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I don't know about fluent but if you upload your case directory I wouldn't mind having a look.
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Old   March 25, 2012, 04:49
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i am so sorry.i do not know how to paste my case on the CFD-online.
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Old   March 25, 2012, 14:50
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Go to the advanced reply folder, scroll down and clic on Manage Attachments.

Remember to clean and compress your folder or it will go above the size limit for the attachments.
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