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[General] How to use paraview to mark something on the object |
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June 4, 2012, 08:13 |
How to use paraview to mark something on the object
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#1 |
New Member
Sun
Join Date: Jun 2012
Posts: 3
Rep Power: 13 |
Hi all,
I am new for paraview, and thank in advance for all kinds of help. My question : I am doing the visualization of a wheel rotating on the road, and want to do some marks (e.g line, circle...) on the wheel so that we can see the wheel is rotating but not just moving on the road. But I do not know how to do it. Please help me. |
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June 4, 2012, 14:42 |
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#2 |
Senior Member
Hisham Elsafti
Join Date: Apr 2011
Location: Braunschweig, Germany
Posts: 257
Blog Entries: 10
Rep Power: 17 |
Hi
You can add many objects (e.g. line, sphere, etc) to your visualization by using the sources drop-down menu. Edit: Sorry it seems I missunderstood your question. I think after adding the source you need to open the animation view and edit the object for time or consider writing a python script. Regards Last edited by Hisham; June 4, 2012 at 15:02. |
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June 4, 2012, 17:15 |
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#3 | |
New Member
Sun
Join Date: Jun 2012
Posts: 3
Rep Power: 13 |
Quote:
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June 4, 2012, 17:44 |
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#4 |
Senior Member
Hisham Elsafti
Join Date: Apr 2011
Location: Braunschweig, Germany
Posts: 257
Blog Entries: 10
Rep Power: 17 |
Hi
I don't know how to do this the "right" way, but I have a suggestion. 1. make a calculator filter that calculates a field based on the coodinates (e.g. coordsX) 2. select to view the result from this filter (just like any other field) 3. manipulate the color map to yield two colors one of them will be for a slice of the wheel and the other will be for the rest (rescale range from the desired x "end of slice" and another preceeding number that is very close) 4. run animation Nevertheless, I am sure there is a more "humane" method Regards |
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June 5, 2012, 17:48 |
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#5 |
New Member
Sun
Join Date: Jun 2012
Posts: 3
Rep Power: 13 |
Thanks, man. But it is not what I want.
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September 26, 2012, 17:43 |
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#6 |
New Member
nooj
Join Date: Sep 2012
Posts: 2
Rep Power: 0 |
Create a separate mesh file with spokes or rims in it.
Chances are you generally use the same sized wheel repeatedly, so you can re-use the same rims for multiple simulations. Or create a separate mesh with a single vertex at one spot on the wheel, and render this vertex with a glyph of your choosing (sphere). |
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