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Search: Posts Made By: ghorrocks
Forum: CFX October 21, 2013, 18:02
Replies: 12
Views: 1,727
Posted By ghorrocks
I will be a little more vivid: For a simple 2D...

I will be a little more vivid: For a simple 2D rotation you get....
http://upload.wikimedia.org/math/3/e/1/3e1d8280c9b629d7830b41d7a1adb66d.png...
Forum: CFX October 21, 2013, 17:30
Replies: 12
Views: 1,727
Posted By ghorrocks
? Then you make the transform matrix a function...

? Then you make the transform matrix a function of time. Isn't that obvious?
Forum: CFX October 21, 2013, 08:09
Replies: 12
Views: 1,727
Posted By ghorrocks
I will take your word for it. How are you...

I will take your word for it.

How are you modelling the vessel?

As for your original question - wouldn't a transformation matrix do what you want...
Forum: CFX October 21, 2013, 06:55
Replies: 12
Views: 1,727
Posted By ghorrocks
I thought you were deriving the motion...

I thought you were deriving the motion coefficients. Can't they be done steady state?
Forum: CFX October 21, 2013, 05:19
Replies: 12
Views: 1,727
Posted By ghorrocks
To do this you need a transient simulation with...

To do this you need a transient simulation with moving mesh. This is a very inefficient way of doing it and will take a very long time. A series of steady state runs as I described will be far more...
Forum: CFX October 20, 2013, 20:04
Replies: 12
Views: 1,727
Posted By ghorrocks
If I was doing this I would generate a mesh at...

If I was doing this I would generate a mesh at all the different rotations. I think there is a new morphing thing which might be able to help here but I am not familiar with it.
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