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Search: Posts Made By: Orb
Forum: CFX October 28, 2012, 21:05
Replies: 18
Views: 1,555
Posted By Orb
Hmm I think I see it now. Do I just create a...

Hmm I think I see it now. Do I just create a spherical rotating frame? Instead of a cylinder like in the tutorials.
Forum: CFX October 28, 2012, 20:09
Replies: 18
Views: 1,555
Posted By Orb
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Forum: CFX October 28, 2012, 16:56
Replies: 18
Views: 1,555
Posted By Orb
Hehe that is my problem it is intellectual...

Hehe that is my problem it is intellectual property :(
Forum: CFX October 28, 2012, 16:42
Replies: 18
Views: 1,555
Posted By Orb
I cannot use a rotating reference frame. This is...

I cannot use a rotating reference frame. This is not an axial propeller.
Forum: CFX October 28, 2012, 13:06
Replies: 18
Views: 1,555
Posted By Orb
So do I do a subtract boolean of the fill? I am...

So do I do a subtract boolean of the fill? I am not understanding how many parts I need for that.
Forum: CFX October 28, 2012, 08:01
Replies: 18
Views: 1,555
Posted By Orb
It looks like I need to perform a rotating moving...

It looks like I need to perform a rotating moving mesh for this... But I cannot find any tutorials online.
Forum: CFX October 27, 2012, 20:11
Replies: 18
Views: 1,555
Posted By Orb
Immersed Solid fails too - weird streamlines..

Immersed Solid fails too - weird streamlines..
Forum: CFX October 27, 2012, 11:45
Replies: 18
Views: 1,555
Posted By Orb
The propeller device is solid, because I am not...

The propeller device is solid, because I am not able to build a rotating reference frame of fluid around it. The geometry doesn't allow it I don't think. Do I need a rotating reference frame? Can't...
Forum: CFX October 26, 2012, 16:51
Replies: 18
Views: 1,555
Posted By Orb
What do I do when

I am not able to model a rotating (non-stationary) fluid domain? The geometry of my propeller won't allow it and just using the fill command (with the subtract Boolean operation) and solid-fluid...
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