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Aerodynamic simulation of race car for calculating doenforce, drag, lift, etc

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Old   October 2, 2023, 02:42
Default Aerodynamic simulation of race car for calculating doenforce, drag, lift, etc
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I want to clarify my doubts regarding the aerodynamic simulation over of a race car.
In real life the car is moving and the air is in motion. The ground is stationary.

If I want to simulate in starccm + then, is it necessary to give relative velocity to the wind tunnel ground ?

Please help me to clarify my doubts.
Thanks in advance.
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Old   October 26, 2023, 07:21
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Quote:
Originally Posted by Tarif111 View Post
If I want to simulate in starccm + then, is it necessary to give relative velocity to the wind tunnel ground ?
Yes, yes you should, and also don't forget that the tyres rotate, you should also include angular velocity to the tyre and rim.

Edit: if that's too complex maaybe you can get away with setting the ground as Slip but won't be fully accurate.
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