difference in the trimming and mapping method
im working in the es-ice and i need to now the difference b/w the trimming and mapping method used in the es-ice.
Been a while since I did any serious es-ice. Here is what I remember.
The trimmer cuts (i.e. trims) a mesh with your surfaces. Typically the method creates polyhedral cells at the trimmed locations. Trimming requires a water tight starting surface.
Mapping takes a pre-defined mesh topology (i.e. the template) & morphs it to fit your surfaces. You define (i.e. map) related surface pairs between your surfaces & the matching template surface. Mapping does not require a water tight starting surface.
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