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KHPSI December 17, 2012 09:59

cylinder mesh in polar coordinates
I am trying to accomplish a simple task, e.g. generate a cylindrical polar coordinate mesh in z,r,theta. and have not had much success. I think it should not be THAT difficult and I would appreciate help.

Thanks for your support.

RAPS January 3, 2013 22:05

Further question
I have the same or similar problem.
Are you trying to generate a structured mesh? Please, let me know if you do and if you have made any progress.
Thank you!

KHPSI January 18, 2013 09:05

I have actually solved the problem by sweeping a quarter cylinder around the axis with manually mapped low (Theta = 0) and high (Theta = 90) faces. Afterwards (in Setup) rotational copy (original + 3) around the axis to make a full cylinder.

Far January 18, 2013 12:36

It is still a mesh in Cartesian coordinates :confused:

KHPSI January 21, 2013 07:12

4 Attachment(s)
Here are a few screenshots to follow how to get to a cylindrical polar mesh. I meshed the core separately (2 Bodies) to avoid artifacts on the center line.

h.mortezaee November 11, 2015 15:57

would u tell me how did you copy more to became a whole cylinder ?

KHoy November 11, 2015 16:05

In my post from Jan 18:
Afterwards (in Setup) rotational copy (original + 3) around the axis to make a full cylinder.

h.mortezaee November 11, 2015 16:31

thanks for answering so quickly , cfx setup or fluent ?
and would u say how ? i didnt know we can manipulate domain in setup ,

KHoy November 11, 2015 16:47

The thumbnails look like CFX. I don't remember the details though.

h.mortezaee November 11, 2015 16:57

Thanks Any way

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