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[DesignModeler] What functions should i use to make an solid object? |
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January 2, 2013, 00:44 |
Taret bodies and Tool Bodies
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#1 |
New Member
Rick
Join Date: Aug 2012
Posts: 21
Rep Power: 13 |
Hi all,
EDIT: I have got it, but am not sure whether am i doing it the correct way. I am currently trying to construct something in the form of this shape (sorry for the bad drawing.) Picture1.jpg I used skin/loft to construct the shape but its hollow inside. Than i use a "box" enclosure to enclose it. After which, I unfreeze the solid body (box). Lastly, I use a boolean operation to subtract the unwanted parts out. What i want to ask is for the boolean operation "Subtract", Target bodies means what? Tool Bodies means what? Untitled.jpg Also, how can i make sure that what i got is a solid object and am i doing it the correct way? Thanks in advance! Best regard, natur3 Last edited by natur3; January 2, 2013 at 02:44. |
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January 2, 2013, 00:45 |
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#2 |
New Member
Rick
Join Date: Aug 2012
Posts: 21
Rep Power: 13 |
I have uploaded all the coordinates just in case.
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modelling |
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