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[GAMBIT] Simulating piston effect in subway station

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Old   February 13, 2013, 04:51
Default Simulating piston effect in subway station
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Hi Friends,
Could you please help me with the technique that can be used to simulate the piston effect on an incoming and outgoing train in an underground subway station while using FLUENT and GAMBIT as pre-processing software?

Additionally, How to decide on the meshing to be applied at the opening of the tunnels?

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