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-   -   [ANSYS Meshing] Meshing a Circular Face by Mapping it (https://www.cfd-online.com/Forums/ansys-meshing/181034-meshing-circular-face-mapping.html)

ISV December 5, 2016 12:07

Meshing a Circular Face by Mapping it
 
Hello.

I'm trying to generate a certain mesh for a circular geometry. The solids I am modeling are helical wires conforming a cable (one straight central fibre and two layers of wires around it).

I want to map the sections of each wire but I have no clue how. I've looked everywhere on the internet but there's no explicit explanation on how to do it.

I generated the geometry in AutoCAD and imported it to ANSYS 15 and then opened the project in ANSYS 17.2.

I would love if you can help me on what to do with each circular face in order to get the meshing I need.

This is the meshing I'd like to achieve:

http://i.imgur.com/H9LYjFy.png

Regards.

Antanas December 5, 2016 12:44

Quote:

Originally Posted by ISV (Post 628402)
Hello.

I'm trying to generate a certain mesh for a circular geometry. The solids I am modeling are helical wires conforming a cable (one straight central fibre and two layers of wires around it).

I want to map the sections of each wire but I have no clue how. I've looked everywhere on the internet but there's no explicit explanation on how to do it.

I generated the geometry in AutoCAD and imported it to ANSYS 15 and then opened the project in ANSYS 17.2.

I would love if you can help me on what to do with each circular face in order to get the meshing I need.

This is the meshing I'd like to achieve:

Regards.

It's better to generate o-grid for such geometry. Use MultiZone method and apply Mapped Face to circular face for this.

But to get what's on picture you can split geometry to pieces and use Sweep method.

ISV December 6, 2016 13:25

Quote:

Originally Posted by Antanas (Post 628405)
It's better to generate o-grid for such geometry. Use MultiZone method and apply Mapped Face to circular face for this.

But to get what's on picture you can split geometry to pieces and use Sweep method.


Thank you for replying.

I get what you suggest. The second option (splitting and a sweep method) sounds reasonable but I'm not sure how to achieve that.

Regards.

sarangdalne December 6, 2016 16:42

1 Attachment(s)
Quote:

Originally Posted by ISV (Post 628534)
Thank you for replying.

I get what you suggest. The second option (splitting and a sweep method) sounds reasonable but I'm not sure how to achieve that.

Regards.

Check the image I uploaded. Split is in quarters. Then in sweep method control define source face and target face for each of the quarters. Mesh the quarters one after another.

Mesh the quarters in the numbered sequence. You can record the meshing sequence using meshing worksheet, so that you can replay the same sequence automatically next time you mesh.

ISV January 4, 2017 11:48

Quote:

Originally Posted by sarangdalne (Post 628554)
Check the image I uploaded. Split is in quarters. Then in sweep method control define source face and target face for each of the quarters. Mesh the quarters one after another.

Mesh the quarters in the numbered sequence. You can record the meshing sequence using meshing worksheet, so that you can replay the same sequence automatically next time you mesh.

Thank you very much. I managed to generate that meshing but came across a bigger problem: sice I have to slice every body, I get to many contact surfaces and more nodes, which require more computational resources I don't have.

Is there a way to tell the program that the nodes in one body (that comes from one of the fibres of the cable) that is adjacent to another one node in the opposite face are the same? Is there a way to, through the mshing, discard all the internal faces of the divisions of each body? I know I can just make all those connection as Bonded but still that is more CPU usage.

Best regards.

sarangdalne January 4, 2017 15:45

Try using node merge under mesh edit tool

ISV January 4, 2017 15:59

Quote:

Originally Posted by sarangdalne (Post 632052)
Try using node merge under mesh edit tool

I tried that but it looks like Mechanical won't merge because it considers that to individual bodies with a contact interaction between them should not share nodes.


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