Merge Manually Created Blocks With Extruded Blocks
Hello everybody,
I have the following issue: - I want to hex mesh a volute. As it has difficult geometry I created the blocks a follows by hand: Via the edit Mesh tab --> Create Elements, I created manually hex elements (by choosing points) where the geometry is difficult. Then via File --> Blocking-->Create from Unstruct Mesh I got my blocks. - When I now want to create a block via extrude Face in the blocking tab, the blocks have a different color then the ones from the manual approach and a strange mesh occurs at each interface of an extruded Faceblock. Does anybody know where the problem is? Thanks a lot for your help! |
Hi Patrick,
seeing your latest thread, i assume you fixed this issue. So this answer might be for the next user to find: The "problem" is that you can select for which part a new block is created. It is likely, that your fluid part is a different part than the part in which the extruded block is created. You can avoid this by defining for which part new blocks will be created. If you already have a mixed blocking, you just can use add to part to collect and move blocks in the wrong part into its designated part. Best, Sebastian |
Hi Sebastian,
Thank you for your answer, and yes the problem is solved :) Have a nice day |
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